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  | Some Frequently Asked Questions. |    
    
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            Jarl2d doesn't come out of the box with a tool to generate a movie. These tools can be very specialized and need to support multiple compression rates, various output formats, and many other parameters outside of the scope of jarl2d. However, there are a couple of alternatives based on operating system. Please let me know about any other useful tools.For Windows, you can use the command-line Direct-X tool available here. For *nix, Jpeg images to Movies might work for you. Alternatively, there are many professional software tools that can generate movies from a series of images. 
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            If you have a general question or comment, you can send a message to the Jarl2d mailing list. Alternatively, if you want to get a hold of the author, you can contact me here. Finally, feel free to use all of the project management tools available at the SourceForge jarl2d project site.  |    
   
    
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            Jarl2D is in early alpha. It's already very feature rich, but many, many more things need to happen before it's beta ready. Various bug fixes Many more filters, traits, and widgets Performance optimizations An installer would be nice A rich user tutorial A developer's guide 
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            No. Jarl2d is a tool that you use to generate animations, but the actual rendering of those animations can be a lengthy process that can take quite awhile based upon amount of frames, frame size and animation complexity. In order to ease the rendering time, there is an expiremental agent mechanism that allows you to use slave machines to render your animations. This should be available within a month or so.  |    
   
    
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            Jarl2d requires a jdk of 1.4 available here from Sun. Other than that, you will need to be able to unzip the deployment package until a full intaller is available.  |    
   
    
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            Now that you've unzipped the jarl2d package, you should start by launching the Jarl2d GUI. If you're running on windows, then launch the run.bat, if you're on *nix, then launch the run.sh. Now, click on the file box, and load one of the examples (try example1.xml for starters). Next click on the render frame button. If all goes well, you'll see a Hello Jarl message. Now you can either start trying various samples (there are over 50 of them), or start making your own animations.  |    
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    | Last Updated: Wednesday, April 30 -- 2003 |  |  |