Some Frequently Asked Questions. |
- Jarl2d doesn't come out of the box with a tool to generate a movie. These tools can be very specialized and need to support multiple compression rates, various output formats, and many other parameters outside of the scope of jarl2d.
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- However, there are a couple of alternatives based on operating system.
- For Windows, you can use the command-line Direct-X tool available here.
- For *nix, Jpeg images to Movies might work for you.
- Alternatively, there are many professional software tools that can generate movies from a series of images.
Please let me know about any other useful tools.
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- If you have a general question or comment, you can send a message to the Jarl2d mailing list. Alternatively, if you want to get a hold of the author, you can contact me here. Finally, feel free to use all of the project management tools available at the SourceForge jarl2d project site.
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- Jarl2D is in early alpha. It's already very feature rich, but many, many more things need to happen before it's beta ready.
- Various bug fixes
- Many more filters, traits, and widgets
- Performance optimizations
- An installer would be nice
- A rich user tutorial
- A developer's guide
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- No. Jarl2d is a tool that you use to generate animations, but the actual rendering of those animations can be a lengthy process that can take quite awhile based upon amount of frames, frame size and animation complexity.
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- In order to ease the rendering time, there is an expiremental agent mechanism that allows you to use slave machines to render your animations. This should be available within a month or so.
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- Jarl2d requires a jdk of 1.4 available here from Sun. Other than that, you will need to be able to unzip the deployment package until a full intaller is available.
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- Now that you've unzipped the jarl2d package, you should start by launching the Jarl2d GUI. If you're running on windows, then launch the run.bat, if you're on *nix, then launch the run.sh.
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- Now, click on the file box, and load one of the examples (try example1.xml for starters). Next click on the render frame button. If all goes well, you'll see a Hello Jarl message.
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- Now you can either start trying various samples (there are over 50 of them), or start making your own animations.
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Last Updated: Wednesday, April 30 -- 2003
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